Kingdom of Wodland
The Kingdom of Wodland has several large cities, with the rest of the realm consisting of farmland and smaller towns. Only small pockets of undeveloped land exists within the borders. Isolationistic with a wide undeveloped border region.
Culture
- Politics: Neutral Kingdom
- Common Politics: The common folk are quite demanding of their leaders
- Religion: The major religion of the area is the Flokwarton Gods, their worship maintained within all the kingdom except some small areas of the north which follow the Angshire Spirits, Turchian Spirits, or Kirshiskism.
- Symbols:
- Wolf
- Blue Clover
- Crow with Helmet
- Eagle
- Values:
- Beauty of art
- Freedom of thought
- Martial strength
- Conservative improvement
- Technological Prowess
Army
- Army Theme:
- Maneuverable
- Death Before Dishonour
- Pincer Maneuvers
- Axes for the main fighters
- Main Unit Types:
- Longbowmen
- Heavy Cavalry/Mounted Knights
- Pikemen
- Horse Archers
Trades
- Architecture:
- Upper Class:
- Castles
- Middle Class:
- Brick
- Lower Class:
- Wattle and Daub
- Thatched Rooves
- Upper Class:
- Trade Goods:
- Clothing
- Coal
- Fish
- Iron
- Lead
- Silver
- Spices
- Tea
- Tin
- Wool
- Guilded Trades:
- Actors
- Composers
- Fullers (Woolmakers)
- Merchants
- Musicians
- Pathfinders
- Weavers
Other
- Staple Foods:
- Beer
- Lamb/Sheep
- Pork/Ham
- Rye
- Wheat
- Popular Games:
- Bridge
- Doublets (Chance Based Backgammon-like)
- Ludus Anglicorum (Strategy Based Backgammon-like)
- Music:
- Drums
- Hurdy-Gurdy
- Lute
- Pipe
- Shawm
- Sports:
- Archery
- Bowls
- Cricket
- Darts
- Fox hunting
- Royal Tennis
Holidays
it is tradition for women to prepare a meal just for themselves once a year. It’s supposed to be a symbol of their capability and discipline and it’s usually part of a spiritual ritual or festivity that can last for an entire week.
Cities
Towns